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                    Archive for Jun 2016


                    A System Ruleset for the Pico Engine

                    I made a small change to the pico engine recently that has big implications for how we monitor, control, and configure it.
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                    Failure and the Internet of Things

                    Dealing with failure gracefully is table stakes for connected devices. My review of two connected sprinkler controllers shows that they're not yet ready to join the game.
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                    Fitbit as Gizmo

                    The networked devices you purchase aren't products as we've historically understood that term. You're not buying the device, you're buying the service. Fitbit is just a interface to a networked service. Without the service, the device is good for nothing.
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