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                    Posts with keyword: pico


                    Picos: Persistent Compute Objects

                    This brief introduction to picos and the components that make up the pico ecosystem is designed to make clear the high-level concepts necessary for understanding picos and how they are programmed.
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                    Fuse as a Microservice Architecture

                    Microservices provide a powerful pattern for programming picos with KRL. This post describes microservices and shows how we can view rules within the Fuse system as microservices for a vehicle. We give a detailed, technical example of microservice interaction within Fuse and of a specific rule.
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                    Fuse as a Model of the Vehicle Ecosystem

                    Fuse has been designed from the ground up to support relationships between the car and everything else in the vehicle ecosystem.
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                    Pico Event Evaluation Cycle

                    Events are processed in KRE using an event loop that decodes the event, makes a schedule, evaluates the respond, and finally assembles a response. This post describes the details of the event evaluation cycle in KRE and how explicit events affect rule schedules.
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                    Complex Pico Structures: Guard Tours

                    We've recently been working on a large project that we architected using picos, CloudOS, and the Personal Cloud Application Architecture. I'm pleased with how this turned out and the lessons that we learned.
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                    Test-Driven Development and KRL

                    We've recently released some initial tools to support test-driven development in KRL. This is a great first step toward a more mature development process for CloudOS.
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                    Pico APIs: Events and Queries

                    A pico's API is not RESTful, rather it follows a pattern we might call Event-Query. KRL provides clear distinction in code for handling events and queries in a segregated manner. This has important implications for developers building picos and designing applications that use them.
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                    Persistent Compute Objects and the Fabric of Cyberspace

                    Persistent Computer Objects, or picos, give rise to a new way to build internet-based applications to separates app and user data. Users control their own picos and thus the data and processing on them. This presentation describes what picos are, the new programming model they support, and shows Fuse, a sample application built using this new model.
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                    Fundamental Features of Persistent Compute Objects

                    Persistent compute objects, or picos, are powerful, general-purpose, online computers that can be used to model people, places, organizations, and concepts. This blog post describes the fundamental features of picos.
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                    Sharing in SquareTag: Borrowing my Truck

                    The introduction pattern allows one cloud to introduce two clouds to each other. This is useful for sharing and delegating and forms the basis for social products in SquareTag.
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                    CloudOS Services

                    I took the time recently to update our description of CloudOS services. This is the core of the Kynetx personal cloud platform.
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                    Printing Planetary Gears

                    3D printing is going to change the way we make, distribute, and use physical goods. This video shows it's not just about glasses. Complex mechanical systems can be printed at will from a design file.
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                    Imagining Trillion Node Networks

                    The video and slides from my keynote address at OpenWest on May 2, 2013
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                    Pot Holes and Picos

                    You might not think of a pot hole being part of the Internet of Things, but it should be. Once we start imagining everything being connected, we start to see a world that is vastly different than the one we now know.
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