龙八8国际

          
          

                    Posts with keyword: reactive+programming


                    Correlation Identifiers

                    Correlation identifiers are one of the ideas we talk about in my Distributed Systems class during the Reactive Programming module.
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                    Pico Programming Lesson: Modules and External APIs

                    A new pico lesson is available that shows how to use user-defined actions in modules to wrap an API.
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                    The New Pico Engine Is Ready for Use

                    The new pico engine is nearly feature complete and being used in a wide variety of settings. I'm declaring it ready for use.
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                    Using Picos for BYU's Priority Registration

                    Picos are a natural way to build microservices. This post presents the results of an experiment we ran to see how the new Pico Engine performs when placed under surge loading that simulates BYU's priority registration.
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                    A Pico-Based Platform for ESProto Sensors

                    Spimes are a wonderful intellectual framework for thinking about the Internet of Things. This blog post shows how spimes can be created using picos and then applied to a sensor platform called ESProto.
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                    Reactive Programming Patterns: Examples from Fuse

                    Reactive programming requires new programming techniques and methods. This post describes common patterns in asynchronous reactive programming and gives examples from the open-source code base for the Fuse connected car platform. While the examples below are based on the pico platform, they are equally applicable to other Actor-based reactive programming platforms like Akka.
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                    Reactive Programming with Picos

                    This is an introduction to picos as a method for doing reactive programming. The article contains many links to other, more detailed articles about specific topics. You can thus consider this an index to a detailed look at how picos work and how they can be programmed.
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                    Asynchronous Boundaries and Back Pressure

                    Non-blocking back pressume is a useful way to avoid common problems at the asynchronous boundary between autonomous agents.
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